Wednesday, October 17, 2007

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Defense

always discussing their usefulness: they are important, such defenses are useless ... never give the fleet a safety, there is always someone stronger capacity to destroy

Unfortunately defenses can be moved as the fleet, so they can be destroyed and therefore you lose points. So what is it for?
There are two possibilities:


is the first planet to build a bunker, balancing heavy defenses (gauss and plasma) with false targets (missile and laser light), so as to give cover to the defense more expensive. But also serve other types of defenses, such as ionic laser and heavy, which yield a good resistance to enemy attacks and an average power of fire. ( A bunker is composed of an average damigliaia launches missiles and laser light and the hundreds of gauss and plasma).
Obviously we need at least a hundred missile, groped to discourage anyone who wants to bomb you and make your world a beautiful park;
the second option is to build a medium amount of defense, to protect the overnight production, and when you move everything on the planet where resources will be used. ( A defense of this type can be composed of thousands of rocket launchers and laser light and a few dozen gauss and plasma )
If a raider will see your resources will make a calculation, but if the losses are more resources that can take not attack. Of course this latter method is necessary to spend more time on ogame.

Remember that there is no perfect defense, and the best way to stay safe on ogame is not to become attractive.
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LIST DEFENCE
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Launches Missiles

The first defense, the basic and most economical way. To be built at the beginning, until you unlock the laser light, more durable and powerful. They are also useful in large quantities as a fake target (false targets), but they are more fragile of the laser light better get down to something better

  • Rapid Fire Cruiser against this defense: 10 ;
  • Rapid Fire Bomber against this defense: 20 ;
  • Rapid Fire Deathstar against this defense: 200.
Integ authorities structural 2000
Power shield 20
power weapon 80
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Laser Light

The defense always use: first as the main defense, later as a fake target as stronger resistance of the missile launcher and have a nominal charge. Too bad for the price in the crystal.

  • Rapid Fire Armored against this defense: 10 ;
  • Rapid Fire Bomber of against this defense: 20 ;
  • Rapid Fire Death of black against this defense: 200 .
structural integrity 2000
Power shield 25
power weapon 100
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Laser Heavy

The equivalent in defense of the heavy fighters. Could be used as a fake target, but for the damage they do and their low resistance is not really worth their high price. Much better than the laser light.

  • Rapid Fire Bomber against this defense: 10 ;
  • Rapid Fire Deathstar q against his type of defense: 100
structural integrity 8000
Power shield 100
power weapon 250
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Gauss Cannon

The gauss cannon is one of the weapons to be built in quantity, capable of competing against warships. Obviously he needs to fake security target, and laser light would be good to build 5 or 10 missile launcher for each gauss. It also requires a cost in deuterium but it's worth it. Undergo rapid fire only by the Black Death.

  • Rapid Fire Death Star against this defense: 50 .
Integrity struct ural 8000
Power shield 200
power weapon 1100
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Cannon Ion


Perhaps the most useless weapon in the game: in addition to cost so much precious crystal, it does what it says in the description. Do not turn off the shield of the vessels as described, but works like a normal weapon and because the cost is not worth it to create many. Also unlike the gauss undergoes rapid fire by the bombers.

  • Rapid Fire Bomber against this defense: 10 . Rapid Fire
  • Death Star against this defense: 100
structural integrity 8000
Power shield 500
power weapon 150
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Plasma Cannon

The final defense. A huge cost, but a strength and power that detract from the other defenses. Able to create problems to the elements and the Black Death (the only defense that does not undergo rapid fire) strikes a naval vessel with a shot. Make sure you have at least 2 Nanite Factory level if you want to build enough.

  • This defense does not undergo rapid fire.
structural integrity 100000
Power shield 300
power weapon 3000
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Shield Dome

The dome (both small and large) does not protect any other defenses, but it works like a normal defense with great integrity structural and an even bigger shield. And 'good start to even out the battles, but later collapsed quickly enough under the blows of warships. It can only be built on a planet.

  • This defense does not undergo rapid fire.
structural integrity 20000
Power shield 2000
power weapon 1
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Shield Dome


exact same description of the dome-shield small, but with integrity and a shield, and of course an even greater increase in cost.

  • This defense does not undergo rapid fire.
structural integrity 100000
Power shield 10000
power weapon 1
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Missile Anti-Ballistic Missiles

anti-ballistic missiles to defend the planet from interplanetary only. Are automatically run from the base layer 2 when a missile is approaching interplanetary your planet. Each anti-missile missile base occupies a space in the.

  • This defense does not undergo rapid fire.
structural integrity 8000
Power shield 1
power weapon 1
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Interplanetary Missile

are used for the bombing on other planets, and destroy only through the defenses on the ground. It is triggered by clicking on the icon that appears in the galaxy screen. Equip the thruster pulse and to increase the range you need to increase the level of this technology. Each occupies 2 interplanetary space in the missile base.

  • This defense does not undergo rapid fire.
Structural Integrity 15000
Power shield 1
power weapon 12000

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