Saturday, December 8, 2007

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Soon the new creations of 2007 ....

far I have posted images of objects created between 2005 and 2006. In the coming days I will post pictures of some new designs of 2007 ...

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"Anthro" with Eye of the tiger.

Again, the stone is located in the front. In other cases it may be in the back. On the back, even here we find the decoration glitter spiral.

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"Anthro "........



"Anthro" Amethyst .
The stone is in front, the statue is decorated with acrylic paint and glitter, embossing.

PS the position of the stone does not match the chakra which is linked is simply inserted into the body in the best position for the thickness of the material. Its position depends, therefore, from a technical factor, not symbolic. But every stone of the "virtues" special, so you can choose the stone statue with more in tune with us ..

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Other objects and Mother Goddesses "Anthro"

In 2005-2006, I also created other objects. For example bags in jeans, a way to retrieve old trousers, decorated with pendants of various shapes Cernit. But I also created the figurines, which I called "Anthro", which represented the Mother Goddess, similar to ancient prehistoric statues representing the sacred feminine in its fertility and abundance. Each has it in their body - composed of a material that mimics the terra cotta - a hard stone. Each stone has a specific meaning, both in terms of energy (chakra etc..) Both owned and under "magic". Each statue was presented in its box with a sheet that explains the meaning of the stone.

will post some pictures of these objects and then move on.

PS all the compositions presented here, both "witchcraft" and the statues of the Mother Goddess, are presented in their box - made by hand - colored cardboard.

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Other Items cernit: birthday cakes ...


birthday cake

Above you can see an idea different from the usual gift for her birthday. E 'can, in fact, create custom cakes and sweets that will be applied to cernit ceramic coffee saucer to make the effect more realistic ...

Wednesday, October 17, 2007

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The Rules of Business

Commerce / Trade Resource

is permitted to trade only among players who do not share the same IP / PC
The exchange rate fixed is 3:2:1 which represents the ratio of Metal: Crystal: Deuterium.
Trade must all be completed in 48 hours. Failure to follow this rule leads to the ban for pushing. For extensions must have permission from the GO.
is allowed to send money without receiving anything in return, only players to score lower than that of the player that sends the resources (the amount of resources sent to the recipient must not be allowed to exceed the score of the donor).


Pushing (definition and prohibitions):


Making pushing means making sure that a player with higher score get to their resources without giving in return. Where to "give in return ..." means and resources "favors" such as spy, Falanga, construction of ships on station, or other attacks on enemy players.
Any player caught doing pushing (regardless of technique used to do this and regardless of the reason that led him to make pushing), will be punished according to penalties for pushing and / or the multiaccount.

For example, it is considered pushing:
- Move resources on a planet for later retrieval by the attacks, single or multiple
- Attack with a fleet less so as to create a debris field from which you can extract resources ;

In the event that the attack fleet is less agreed and has been caused on the ability of the defendant to hide their strength in defense is the duty of defending dimostrarlo.Questo case is called "Ninja defender" and must be communicated prior to a GO of his own universe. Only in this case the defender may retain for themselves the debris generated by a ninja.
Please note that send unsuspecting players deliberately resources to create a situation of pushing, is prohibited. E 'task of the player affected by this action immediately inform the GO and wait for the tell what to make of those resources.

is also prohibited in any form, reimbursements to allies that have been attacked or loss in general. In the case of suicide attacks, the debris service that have occurred in 'effects must all be returned to the planet of GO, with the exception of total losses (+ fleet defense) incurred by the defender and deuterium to send the resources spent on the planet GO.
Who pays the recyclers must communicate via email to the GO before the attack takes place, also has a higher score if the author of the crash is not entitled to any refund for deuterium speso.Chi has borrowed recyclers are will then be recycled to pass all the reports and sends the mail to notify the GO one more. Create
banks alliance is prohibited. Payment of claims, doing the headhunter, loans, deferred payments and other similar actions that do not cause an immediate return of resources are therefore prohibited.

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Moon


The moon is a STRUME n to useful: it is possible to build up the fearsome phalanx of sensors, is created based on a percentage of debris from all 100k of resources in de debris forms a 1%, so on to to a maximum of 20%.

addition to this you need a good dose of luck, although it comes in different 20% the moon could not be formed.
higher the percentage of creation is taller than the moon will be great and this will affect the available spaces and the possibility of being destroyed by a black death.
A moon of 20% is virtually indestructible.
Thanks to the moon is possible to avoid the phalanx, In fact, moving the fleet from a moon to a debris field, they will be impossible to detect.
The first structure to be built on the moon 's lunar outpost, which will provide leading spaces, oxygen and everything needed to create the structures.
E 'also suggested using some space to manufacture the robots in order to accelerate the construction period.
are useless instead of deposits in the moon when the resources can only be carried.

Lunar Outpost

Avamposto Lunare

The lunar outpost is the main structure of the moon.
When you get a moon is the first infrastructure to be built, as the satellite makes a living by providing space for construction and energy.
Each level of the base adds 4 spaces: one is now occupied by the base, then there are 3 available. 2 spaces should be used to construct the Robotics Factory (to speed up construction) and the phalanx, very useful for the attacks. 3
The space serves to increase the level of another lunar outpost, so you have 2 more spaces available for construction. Do not build deposits on the moon, are absolutely useless.

Sensor Phalanx

Falange Sensoriale

The phalanx is one of the more dangerous than an emperor may have available. By scanning it, can see all the movements of the fleet of a given planet. To use it you need to go to the moon in the galaxy screen, click on the planet that you want "phalanx" and the modest sum of 5000 units of deuterium can be aware of all the fleets that move to and from that planet.

In this way, by calculating the time you can send a fleet to a second dall'attracco of the enemy fleet, destroying the planet.
The phalanx can not scan on the moons, and the movements of fleets from the moon are invisible.

With the phalanx at a Phalangist you can only own solar system

Hyperspace Portal

Portale Iperspaziale

Hyperspace The Portal is a particularly expensive and requires two moons to work. It lets you transfer the entire fleet to zero-time directly on a second moon (where of course there is another portal). Unfortunately does not allow the transfer of resources, so the fleet must have sent their holds empty. Through the portal you can spare the deuterium otherwise needed to move a big fleet for various systems.


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Save As Fleet and Minerals (Fleet-Save)

Flex or fleet-saving = Saving Fleet

Case 1

Until you noob that the protection of 5,000 points , you probably do not have colonies on which to bend in the academic but can not be Phalangists can flex its ships on the debris fields.

To do this fleet is at least one recycler, then go to the galaxy and try a debris field near, once found, take the coordinates:
galaxy-solar-system position of the planet , (3:71: 5)




then select fleet of all ships and steps



You will see another window with the following characteristics:

write up Destination coordinates you have stated above, then choose from the menu Debris and adjust the rate according to individual needs while keeping in mind that the time between the departure and the arrival of the fleet on the target will be equal to the time that the target intercorrerà the return on the planet. (So \u200b\u200bwhere to get dirt on your fleet it takes 1 hour, will be back on the planet after 2)

always remember that the return of the fleet need to be there right then calculate the speed and time.

Case 2

When you are out of protection (above the 5,000 points) things change because you and phalanges from an opponent who has the moon, so the fleet which has previously been described not is safer. It will be necessary to have at least one colony (it would be better in the same solar system, save for deuterium), on which to deploy their own ships.

We will proceed by the deployment on the colony, in this case adjusting the speed, so you can call the fleet before it reaches its destination in case back into the game we see it coming a Scripting.

I recommend that a deployment and NOT transport since the phalanx of the moon with the call of the grid is no longer visible .

course, it is necessary to be able to draw on for the first arrival of the fleet, because in case of attack is the only way to save . Let us remember, however, that the time between the departure of the fleet from the planet at the time of the recall is equal to the time that elapses between the time of call on the return of the fleet on the planet if partenza.Esempio bends at 24:00 and call at 8:00 the return of the fleet will be at 16:00.
then deploy on a colony by adjusting the speed so that it reaches the hour when we know we can connect, once connected if the situation is calm let the fleet arrival, in case of an 'attack in progress and we must recall then disappear from view of any joint.
To make you understand better how the moon can see your public fleets there a falagiata made by my moon on a nearby planet

12:18:52 So I know that the moon about his coming minerals (25 Cargo) because it is doing a transport ...... I also know that the 25 cargo will fall on the planet at 13:31:43, if I wanted to attack I could easily do so to get him one second after the and its cargo would not have enough time to do it again.
understand that, if you have moons around you, you must be very careful because they can see everything that makes your fleet .......
only one deployment usage makes it invisible

The fleet will be more secure if it is always done at different times and different speeds to confuse some great top that can calculate the time of return.

Case 3

When you have a moon : flex debris fields on the moon makes it invisible to any fleet phalanx. Comment by

Morpheo (AosKK)
Excellent post, I just want to emphasize basic concepts, a few important details to me:
1 - You will be attacked only if they are "attractive", that 'if you can make money. Make sure you can be as little as possible.
2 - If you are careful player (you are always present for the return of the fleet) discouraged the attempts of those who want to attack. Avoid those attacks on the "hope that does not connect" and you will be more 'protected from your errors, if the wrong fleet.
3 - to witness the return of the fleet means to be before the return of the fleet, preferably between 1 hour and 1/2h before (and before that 'better). Usually the attacks start between 2 hours and time before returning the fleet, to be on at that moment means to prevent the attack.
5 - Try to split recyclers fleet and fleet. In this way, if you lose the fleet managed to autoriciclarvi maybe ... First part of the fleet and then recy.Naturalmente 'one chance'.
6 - X who has the moon ... If fleet, take along a bit more 'deuterium. Deuterium x worn the fleet can get + / - will go away as your ships and therefore when they return ^ _ ^

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Defense

always discussing their usefulness: they are important, such defenses are useless ... never give the fleet a safety, there is always someone stronger capacity to destroy

Unfortunately defenses can be moved as the fleet, so they can be destroyed and therefore you lose points. So what is it for?
There are two possibilities:


is the first planet to build a bunker, balancing heavy defenses (gauss and plasma) with false targets (missile and laser light), so as to give cover to the defense more expensive. But also serve other types of defenses, such as ionic laser and heavy, which yield a good resistance to enemy attacks and an average power of fire. ( A bunker is composed of an average damigliaia launches missiles and laser light and the hundreds of gauss and plasma).
Obviously we need at least a hundred missile, groped to discourage anyone who wants to bomb you and make your world a beautiful park;
the second option is to build a medium amount of defense, to protect the overnight production, and when you move everything on the planet where resources will be used. ( A defense of this type can be composed of thousands of rocket launchers and laser light and a few dozen gauss and plasma )
If a raider will see your resources will make a calculation, but if the losses are more resources that can take not attack. Of course this latter method is necessary to spend more time on ogame.

Remember that there is no perfect defense, and the best way to stay safe on ogame is not to become attractive.
------------------------------------------------ -------------------------------------------------

LIST DEFENCE
------------------------------------------- -------------------------------------------------- ---


Launches Missiles

The first defense, the basic and most economical way. To be built at the beginning, until you unlock the laser light, more durable and powerful. They are also useful in large quantities as a fake target (false targets), but they are more fragile of the laser light better get down to something better

  • Rapid Fire Cruiser against this defense: 10 ;
  • Rapid Fire Bomber against this defense: 20 ;
  • Rapid Fire Deathstar against this defense: 200.
Integ authorities structural 2000
Power shield 20
power weapon 80
------- -------------------------------------------------- ---------------------------------------

Laser Light

The defense always use: first as the main defense, later as a fake target as stronger resistance of the missile launcher and have a nominal charge. Too bad for the price in the crystal.

  • Rapid Fire Armored against this defense: 10 ;
  • Rapid Fire Bomber of against this defense: 20 ;
  • Rapid Fire Death of black against this defense: 200 .
structural integrity 2000
Power shield 25
power weapon 100
---------- ------------------------------- -------------------------------------------------- ------

Laser Heavy

The equivalent in defense of the heavy fighters. Could be used as a fake target, but for the damage they do and their low resistance is not really worth their high price. Much better than the laser light.

  • Rapid Fire Bomber against this defense: 10 ;
  • Rapid Fire Deathstar q against his type of defense: 100
structural integrity 8000
Power shield 100
power weapon 250
------------- -------------------------------------------------- ---------------------------------

Gauss Cannon

The gauss cannon is one of the weapons to be built in quantity, capable of competing against warships. Obviously he needs to fake security target, and laser light would be good to build 5 or 10 missile launcher for each gauss. It also requires a cost in deuterium but it's worth it. Undergo rapid fire only by the Black Death.

  • Rapid Fire Death Star against this defense: 50 .
Integrity struct ural 8000
Power shield 200
power weapon 1100
------ -------------------------------------------------- --- -------------------------------------


Cannon Ion


Perhaps the most useless weapon in the game: in addition to cost so much precious crystal, it does what it says in the description. Do not turn off the shield of the vessels as described, but works like a normal weapon and because the cost is not worth it to create many. Also unlike the gauss undergoes rapid fire by the bombers.

  • Rapid Fire Bomber against this defense: 10 . Rapid Fire
  • Death Star against this defense: 100
structural integrity 8000
Power shield 500
power weapon 150
------------------------- -------------------------------------------------- ---------------------


Plasma Cannon

The final defense. A huge cost, but a strength and power that detract from the other defenses. Able to create problems to the elements and the Black Death (the only defense that does not undergo rapid fire) strikes a naval vessel with a shot. Make sure you have at least 2 Nanite Factory level if you want to build enough.

  • This defense does not undergo rapid fire.
structural integrity 100000
Power shield 300
power weapon 3000
--------- -------------------------------------------------- -------------------------------------


Shield Dome

The dome (both small and large) does not protect any other defenses, but it works like a normal defense with great integrity structural and an even bigger shield. And 'good start to even out the battles, but later collapsed quickly enough under the blows of warships. It can only be built on a planet.

  • This defense does not undergo rapid fire.
structural integrity 20000
Power shield 2000
power weapon 1
--------- -------------------------------------------------- -------------------------------------

Shield Dome


exact same description of the dome-shield small, but with integrity and a shield, and of course an even greater increase in cost.

  • This defense does not undergo rapid fire.
structural integrity 100000
Power shield 10000
power weapon 1
--------- -------------------------------------------------- --------------------------------------


Missile Anti-Ballistic Missiles

anti-ballistic missiles to defend the planet from interplanetary only. Are automatically run from the base layer 2 when a missile is approaching interplanetary your planet. Each anti-missile missile base occupies a space in the.

  • This defense does not undergo rapid fire.
structural integrity 8000
Power shield 1
power weapon 1
------------------------------------------------ -------------------------------------------------


Interplanetary Missile

are used for the bombing on other planets, and destroy only through the defenses on the ground. It is triggered by clicking on the icon that appears in the galaxy screen. Equip the thruster pulse and to increase the range you need to increase the level of this technology. Each occupies 2 interplanetary space in the missile base.

  • This defense does not undergo rapid fire.
Structural Integrity 15000
Power shield 1
power weapon 12000

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as colonizers

One important thing when you start playing, you colonize other planets. More
planets have more minerals we produce for our buildings. You can have a maximum of 12 colonies, in addition to the mother planet.
It 's very important that the colonies have much space as possible, at least since the mother usually is 400 spaces, this in order to raise at will the levels of the various construction sites and mines.
If you colonize a planet smaller of 300 spaces, the advice is to break away.
a smaller planet deals quickly, and when fully occupied we can not build anything. To verify the size of the home page

in this case the planet has 282 spaces of which 92 are already occupied by various structures.

At it's best to look for planets close to the mother planet, in the same solar system or nearby, so you can move within a reasonable time and resources for fleettare

How to find large planets?
Usually the larger planets are in positions of power solar system from position 4 to position 8, but much depends on chance, but surely there are children in the first and last positions.

The first thing to do is build a settler, then to explore the solar system and galaxy seek a space in a good position, we note once you find the coordinates and select the colonial fleet, we input the coordinates of previously undetected , then choose the mission settlement.

When you decide to change the galaxy (we suggest to be operating on at least three different galaxies), agrees to send two colonizing the solar system itself to found two colonies at the same time always to the usual discourse of economic aid and fleettare as we have mentioned before ... ..

not sent along with the colonizing mineral or other vessels because they lose

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The Fleet

Cargo Light:

is the first ship that you can start building, because heater it will take a few technologies and fewer resources. He has a hold of: 100,000 units

To build are the following technologies:

Shipyard Level 2

Combustion Level 2

--------------- -------------------------------------------------- ----------------

Heavy Cargo:

largest cargo light is clearly more expensive but has a larger cargo (600,000 units), a very good resource for transportation or for attacks on planets always vulnerable to get the resources.

To build are the following technologies:

Shipyard Level 4

Combustion Level 6

---------------------- -------------------------------------------------- ---------

Light Fighter:

commonly called Caccini are the first ship and become light to attack later, when you have a good fleet, a vessel support and coverage to the heavier ships. We recommend that you have a few

used to build the following technologies:

Shipyard Level 1

Combustion Level 1

-------------- -------------------------------------------------- -----------------

Hunting Heavy

are clearly larger than the version of Caccini and more expensive.

serve to build the following technologies:

Shipyard Level 3

Armour Technology Level 2 Level 2

impulse thruster

---------------- -------------------------------------------------- ---------------

Cruisers:

cruiser commonly called, are the first real attack ships , very useful especially in reading defenses against missile attacks and are essential in the other fleets if they are present Caccini. He has very little baggage (800 units) so that even if they are sent in large quantities need the support of heavy cargo.

serve to build the following technologies:

Shipyard Level 5

impulse thruster

Ion Technology Level 4 Level 2

----------------- -------------------------------------------------- --------------

battleships :

Commonly called the BS (from Battle Ship) is powerful enough to attack a ship with lots of baggage (1500 units) and the fastest in the relationship with bombers and battleships are those that cost less in resources, so the top is essential to have it in large quantities.

To build are the following technologies:

Shipyard Level 7

thruster hyper-spatial level 4

--------------------- -------------------------------------------------- ----------

Bomber: commonly called bomber tankers are adapted to break through the defenses

Armor commonly referred to armor the ships are more powerful but require advanced technology and a large amount of resources for construction.

------------------------------------------------ ---------------------------------

recyclers:

commonly Recy calls are used to collect the debris that are generated after a battle. Ships are very slow but with a great capacity to hold (800,000 units). These ships are sent debris fields.

To build are the following technologies:

Shipyard Level 4

Combustion Level 6

Shielding Technology Level 2

--------------- -------------------------------------------------- ----- -----------

Colony:

are vessels used to found new colonies. Every ship is a colony

To build it are the following technologies:

Shipyard Level 4

impulse thruster Level 3

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Guide to 'interface Crash Dead / The first game Ogame

This guide will explain in detail the functions of the various interface pages of Fast Crash. This will be particularly useful for DeadGamer beginners.

INTRODUCTION one


Dead The screen has three tools:


selection bar on the planet and the list of resources. If the number of a resource becomes red means you've reached the limit of storage and production is temporarily suspended. If the energy becomes red it means that your buildings require more energy than you will be able to produce.

Image Interfaccia




A side is the menu.


order for us to move within the universe of OGame you, first, learn to use the menu: what is the main tool for navigating through the screens that allow you to manage your own stellar empire. The top menu shows you the universe in which you are playing and the game version and the buttons internally divided into three categories: management, guidance and tools.
now, we can see the use of each button.







Summary

The Summary screen is the one with which you have the first impact after login.

It gives you different information:
- name of the planet and your user name,
- the presence of new messages,
- traffic with journey times of your fleet,
- the current date,
- l ' big picture of the planet and in selected other small colonies where the structure is currently under construction,
- the size of the planet and spaces used / total

- maximum and minimum temperature,
- coordinates,
- your score and ranking.
The size of the planet's diameter is denoted by color but only indicate what you can actually build on it. Any infrastructure and each subsequent level infrastructure occupies a space. Occupied all the space can no longer build (unless you increase it with the TF). The temperature of the planet may seem also to outline, but the minimum temperature influence the yield of deuterium synthesizers and the maximum of solar satellites.

The coordinates are the location of your planet and are used to designate targets Navigation or send messages. They indicate, separated by a colon, galaxy, solar system and the position of the planet. The score is calculated based on the total resource costs: for every thousand resource points spent you earn one point each and a thousand points of loss (battles, etc.) you lose one. Clicking on the name of your planet you can choose to change its name or, if it is a colony, leaving her to destroy it. To move from one planet to another, you can also click on their images in the summary.

Construction

This screen allows you to construct buildings on their planet by simply clicking on the "build" next to the description of the infrastructure. If you already have that building will be the key "go to level x" where x is the next level of the current.

The description can be found here, along with a brief explanation, the cost in resources to build or advance the infrastructure and the time taken. By clicking on the image or name to access a more detailed description of the operation of the infrastructure and you will be able to dismantle the structure (paying) a layer at a time.

Image Interfaccia

Once the construction started in place of the button will show a countdown indicating the time remaining before the final. In the case change your mind before the end of the building, click on "Cancel" will stop the building returning 100% of the resources used.

At the end of the countdown, the construction is completed, you will go on by clicking on "Proceed".

If the button to build or advance is red means you do not have the resources to proceed with construction. Or (in the case of the shipyard and the Research Laboratory) that the structure is currently working on forcing then to wait for the end of the process in action.

Resources

Resources screen informs you the amount of raw material extracted per hour, the yield of the planet and energy consumption, it also allows you to manage the operating mode of the facility. The factor of production is not a peasant worker but rather the relationship between the actual performance of all buildings and the potential return of them. In short, if the factor of production (FDP) is less than 1 means that someone of mines does not give the best I could give because of a lack of energy, on the contrary, if the planet is equal to 1 makes provisions and consumes an amount of energy than the energy produced. To ensure that the FDP would be beneficial (= 1) can act on the system of using plants the drop-down list with the percentages on the right side of each structure. By doing so you reduce or increase the workload by reducing or increasing the power consumption to adjust as the production of energy. As you will notice the product base is fixed and is the production of the planet without buildings.
In practice, it is a safe source of metal and glass. The storage capacity (initially 100,000 for each resource) is instead the maximum amount of accumulated resources: exceeding that value the mines temporarily cease to produce new resources, but you can accumulate over the limit with the freighter carrying them should this be necessary. You can increase capacity by building deposits and tanks. The amount shown, taking into account all the gains of that resource in an hour. The Calculate key instead to update the resource table with new values \u200b\u200bset or just following the construction of a new level of infrastructure. The green values \u200b\u200bare active (gain) while the red ones in the past (loss).

Search

Image Interfaccia

Col Search button access to the list of available research at the moment (only if you have already built a research laboratory). Like the buildings, the research will begin by clicking on "Search" or "x-class research" in the case has already been done with x equal to the level of the next.

Image Interfaccia

just begun, here you will see a countdown and the "cancel" button. How
for Construction in the event of cancellation all the resources you will be returned.

Image Interfaccia

to continue and possibly select another search, click on "Resume" box gives you the termine.Il costs and research time attached to a short description. Click the image or the name of research you describe in more detail. If the button on the right is red it means that you do not have sufficient resources. It is also possible to search in case the laboratory research is subject to increase in level.

Shipyard

Image Interfaccia

You can access this screen only after you have built a Shipyard. From here you can issue orders to build ships, satellites and probes. To do that just write in the field to the right of the description how many units you want to build, then click on "Send" button. Those units will be added to the production queue.

Image Interfaccia

The production queue informs you the unit currently under construction, the time to complete unity, the list of the production queue and the total time to complete the list. If after clicking on "Send" is not added to the unit production queue means that you do not have the resources needed for its construction.


NOTE: Units can not be removed from the production queue, once given the order this is NOT canceled!

In the description you can see the cost of the unit and its construction time. Click on the image you can get a more detailed description of the unit.

Fleet Fleet

Image Interfaccia

The screen you control the units currently on the road and those stationed on the planet selected. In the first case you can see the mission of the various fleets, how many ships are in the fleet, the planet and the starting time, the planet and time of arrival. You can also give the countermand with the key "pull factor" that will bring the fleet back to the starting planet. The maximum number of fleets in the mission is written on top of the box and corresponds to the level of information technology as a present.
In the second case referred to above you with a list of ships in orbit over the planet and their quantity. To begin a mission to select the type and number of vessels or probes you want to send and click on "continue".
then you will be asked to specify the coordinates of the destination, the type of destination (planet, moon or debris field) and the power (in%) of the engines, you'll see immediately served on fuel consumption and travel time for distance and power you select.
Finally, please select the type of mission among the available resources and any additional load (the fuel is loaded automatically).


Please note that the maximum additional load must be calculated by subtracting the maximum load of the vessel the amount of fuel used.

Technology

Image Interfaccia

screen technology you can observe all the buildings, all research, all ships and all defenses constructible and their requirements to be selected in the respective screens. The requirements in green have already been achieved while the red ones are still to be met. Click on the names of each item I read his description.

Galaxy

The Galaxy screen is your window on the world. Through it you can view your system and any other any other galaxy in the universe!
E 'but only after removing at least ten units of deuterium as each system who search in this way costs you just 10 units of deuterium.
Here you can learn how many other planets have been colonized in your system, by whom and at what alliance they belong. You can also
send messages (package), light sensors (package with eye), if there is a Missile Base, Missile planetary (package with missile) or forward a request to "make friends" to add the player to your friends list (green ball).
click on the names of the alliances you can instead view the public page of the alliance selected. The user names in red indicate a strong player, with a score that is five times greater than yours, while a weak player Green, with a score of less than one-fifth of yours. those in blue are in vacation mode players, whose game is like frozen: they can not be attacked, but do not extract any resource. If
username appears next to a (i ) means the player has not showed up for at least two weeks, but if there is a ( I) is absent from at least four weeks. A
( b) indicates a banned user (away from the game for a while) and a (* ) or a number in minutes indicates activity (construction or direct fleets on the planet).
next to the number of the world may get a letter T, which indicates the presence of debris, an M indicates the presence of a moon or an A indicates that asteroids. The latter occurs in the case of abandonment of a colony, in fact be in the name of the planet we will be written "destroyed planet." In any case, the destruction of a planet can not take place at the hands of an opponent, but only for the surrender of the owner.

Defense

Image Interfaccia

order for us to better concentrate on managing and building on your planet you must also be safe from attack, or at least try to defend yourself without being passive. You must then use the screen from which you can order defended the construction of defensive systems such as guns or planetary energy shields. Just like in the Shipyard screen, select the desired quantity in the right drive and click "Send." The units will be added to the queue production.

Image Interfaccia

'll notice that the tail is the same ship, this is because the defenses are also built in the Shipyard, and then you can not advance even if you are building defenses.
The information provided is the same as the tail of the yard completion time unit current production list, total time to complete the list.
In case you do not have sufficient resources to build the unit will be added to the production queue. Another caveat is that you can NOT defenses off the production queue to clear the building, so be careful.

Covenants

In this screen you can search for an alliance to ask to join or, if already you are part of one, you can see his inside page, otherwise you can create your own. The alliance is a group of planets whose owners decided to meet in order to obtain benefits (commercial, military, diplomatic ,...). If you do not yet belong to an alliance, the screen will ask you this choice:

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on "Create your alliance" you can kick off an alliance of which you are the founder and chief
absolute. You will be asked for your name, the label (the name for short), any web path to a logo and then you can manage it as you see fit. If you do not want to create one then seek out a "Search alliances." When you find click on the name to access the request page. Give it a question of admission (which may be accepted or rejected) before you join. By clicking on the "Sample" will display a text request (if the alliance has decided to offer) for those who do not know what to write. It is not mandatory to belong to an alliance, but usually the benefits of acting group will make alliances is widespread. When at last you will be part of an alliance Alliances screen you will find the page followed by the domestic public.

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From here you can see the logo, name, the label of your covenant, is composed of many members as you can, the text of the public, domestic and possible web page. Buttons appear in the example "List members", "Administer alliance" and "Leave mail circular", and these may or may not be available depending on the privileges allowed by your level (determined by the founder of the alliance or the person who administers it) .
The member list is exactly what it sounds: a list with the names and grades of each member of the alliance.

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and you can read the score of each member, its coordinates, when he joined the alliance and its status online. "Off" and "on" self-explanatory, the yellow number with the word "min" instead of indicating how long the user is disconnected. The display on / off / disconnected sometimes it is not true to the real situation and often have been reported errors, let us not therefore rely absolutely. Clicking on the package you can send a message to the user accordingly. The
mail messages that are substantially circular, however, may be directed to all members of an alliance or to those of a specific grade. If you have the privilege to do so, or if you are the founder of the alliance, with the key "Administer alliance" you can access additional options and settings.

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Now from this page you can change or create the public text, the text inside the text and application of the Covenant, the page, the web path to the logo, decide if the admissions are open or closed, you can decide, or dispose of, or dissolve the alliance to take charge of the founder. Back to top two buttons "Switch" for changing the label or the name of the alliance (only once a week), while "Select rights" allows you to invent new grades or change the privileges of existing degrees.

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able to create a type name and click "create", then select the squares of the various rights to give or take at that particular grade.
The rights provide the ability to:
- dissolve the alliance
- kick a user
- read requests
admission - see the list of all members
- to accept or reject applications for admission
- administer the alliance
- see what users are connected and which are not
- send mail circulars
- take charge of founding the
To the left of the button are able to delete it. After deciding the rank and privileges of everyone you will want to go to "Manage members" to assign grades or expel members.

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As you can see the list name, current grade, points, coordinates, date of association and idle time (in days) of each user. To the right are two buttons are used respectively by the alliance to oust a member and to change the grade. You can, of course, from here send messages to users by clicking on the flyer.

Forum

This button opens a new browser window that takes you ... guess ... Forum OGame! And 'the Forum must be consulted to learn of new alliances, new agreements, new declarations of war, new bugs (hopefully not) and many other useful information. It is not required to be registered at the Forum, but it is highly recommended. Click on "Register" and enter your username and password to post on the Forum.

Statistics

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From here you'll see the list of the top 1500 users and alliances sorted by total score, score of fleet (equal to the total number of ships a player) or search score (the sum of all upgrades of research developed). In addition to the name of the player, you can also see the alliance it belongs to and the score. Close to rank a "+" green means that the day was up first in the standings, a "-" red dropped an "*" blue that is stable. Holding the mouse over a symbol to see what that user has fallen or risen. The package is as always to write a message to the user accordingly. Alliances work the same way if not for that show you the difference how many members they have, how many "fine points" are the average for each member. The "thousand points" would be the score of the covenant, a covenant per thousand total points among all members.

Search

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This is a quick way to find a user or an alliance without leafing between lists of rankings (which may or may not contain only the first since 1500). Select the search criteria and the name to search for and you can get the scores and the covenant of belonging to a user or points and the public page of an alliance. Note, however, that the public page, you can not send the application form: you have to go to "Search for alliance" of Covenants screen to do so. With the search for "name the planet" will be searched only the major planets, colonies, therefore, can not be detected by this method.

Help

This button sends you into a section where you can find useful information and answers to your questions.

Posts

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This, as the name implies, is your communications system. For here you can read incoming messages you send in or around the world. Also here you also get reports of your espionage probes and combat reports regarding your fleet or your planet. The messages are stored for 24 hours after which
will be deleted automatically. But if you've activated the Commander (in charge) you will have a section for messages that are more structured and can hold 50 messages without the limit of 24 hours. In the reports of espionage, depending on your level of technology of espionage and the number of probes sent, you can read information on your target as resources, fleet defense, construction and research. The probability of counterintelligence is not, as some mistakenly believe, the chance to be discovered by the player, but the defenses of the planet. Target player will ever know they watched but, depending on its level of technology espionage, and then the percentage of counter-intelligence, can hope to break down your probe before they return to your planet. The combat reports instead inform you of the various rounds of fighting that took place on your own or on another planet during a battle. It shows the trend, turn by turn forces the attacker and the defender ending with gains and losses of the victor and the vanquished.

Notes

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With key notes of the browser will open a box where you can store personal notes with different priorities. Just click on "Make a note," write the note you want, set priority and click "save." The key Notes can be useful because it does not change the current page of the game and lets you take notes without having to leave or see what you were doing. In addition, the notes are not automatically deleted.

friends list

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are stored on your friends list users who have agreed to become your friends after a friend request screen Galaxy. You can also see your questions not yet answered and the ones you have been made. You can view your friend's name, alliance membership, and coordinate online status. Clicking on the name while writing a message to the player by clicking on coordinated steps to screen Galaxy system of the selected user. Of course you can always delete them as soon as there is a reason to break the friendship.

Options

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the options screen you can change some preferences in your account, as the user name (once per week), your password and e-mail. Or you can change the skin of the site to give a different look to your game, turn off IP check in cases where it is recommended to change the number of probes and spy sent automatically with the mode key galaxy. Finally, here is your chance to turn your vacation mode or choose to leave this universe by deleting your account (One week after selecting the option). Everything has to be changed then press a "save changes" to make it effective.

Logout

This button does not think he needs no explanation ...

Imprint

This key will open a new browser window with the homepage of OGame.